package com.goldsprite.horipush.screens;
import com.goldsprite.gameframeworks.screens.*;
import com.badlogic.gdx.utils.viewport.*;

public class GameScreen extends GScreen{
	
	private FitViewport viewport;

	@Override
	public Viewport getViewport(){
		return viewport;
	}
	
	@Override
	public void create() {
		viewport = new FitViewport(getGraphicSize().x, getGraphicSize().y);
		viewport.apply(true);
	}

	@Override
	public void render(float delta){
		super.render(delta);
	}

}
